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Design: Toying with Technology

Summary

This unit will show students how they take an idea from brainstorming to sketching to prototyping. Students will see how creative designs, unique logos, vivid color schemes, and celebrity endorsements can affect how many people may buy, sell, and play with board games. Students will explore two-dimensional (2-D) and three-dimensional (3-D) visualization processes and mediums by designing, developing, and building a board game. Students will design and create a game for the Happyland Toy Company, a fictitious board game company.

Learning Goals

Students will:

  1. Describe and demonstrate how visualization and drawing techniques are used to document ideas using two- and three-dimensional representations.
  2. Explain how the engineering design process may be used to develop a new product such as a game.
  3. Recognize that effective marketing techniques can increase product success.

All units contain teacher background information, handouts, transparency masters, and a student packet

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SAMPLE PAGES



POWER POINT

Each unit is designed to integrate mathematics and science with technology and take 8 to 10 days.


Acknowledgment and Disclaimer
"This material is based upon work supported by the National Science Foundation under Grant No. 0095922.""Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation."


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