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Design: Toying with Technology
Summary
This unit will show students how they take an idea from brainstorming to sketching to prototyping. Students will see how creative designs, unique logos, vivid color schemes, and celebrity endorsements can affect how many people may buy, sell, and play with board games. Students will explore two-dimensional (2-D) and three-dimensional (3-D) visualization processes and mediums by designing, developing, and building a board game. Students will design and create a game for the Happyland Toy Company, a fictitious board game company.
Learning Goals
Students will:
- Describe and demonstrate how visualization and drawing techniques are used to document ideas using two- and three-dimensional representations.
- Explain how the engineering design process may be used to develop a new product such as a game.
- Recognize that effective marketing techniques can increase product success.
All
units contain teacher background information, handouts,
transparency masters, and a student packet
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SAMPLE PAGES

POWER POINT
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Each
unit is designed to integrate mathematics and science
with technology and take 8 to 10 days.

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Acknowledgment
and Disclaimer
"This material is based upon work supported by the National
Science Foundation under Grant No. 0095922.""Any opinions, findings, and conclusions or recommendations
expressed in this material are those
of the author(s) and do not necessarily reflect the views
of the National Science Foundation."
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