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Invention and Innovation, Second Edition
A Standards-Based Middle School Model Course Guide

 

SAMPLES

Invention and Innovation, Second Edition
Table of Contents

Course Overview

Unit 1 Overview:
Introduction to Invention and Innovation

Sample Lesson - Unit 1, Lesson 1:
Our First Invention

 

ORDER INVENTION AND INNOVATION

DESCRIPTION

Invention and Innovation, Second Edition

Intended Audience
7th Grade students (no prerequisite)

Course Overview
Invention and Innovation provides students with opportunities to apply the design process in the invention or innovation of a new product, process, or system. In this course, stu¬dents will learn all about invention and innovation. They will have opportunities to study the history of inventions and innovations, including their impacts on society. They will learn about the core concepts of technology. and about the various approaches to solving problems, including engineering design and experimentation. Students will apply their creativity in the invention and innovation of new products, processes, or systems. Finally, students learn about how various inventions and innovations impact their lives. Students participate in engineering-design activities to understand how criteria, constraints, and processes affect designs. Students are involved in activities and experiences where they learn about brainstorming, visualizing, modeling, constructing, testing, experimenting, and refining designs. Students also develop skills in researching for information, communicating design information, and reporting results.

Course Length
18 weeks recommended

Connections
Invention and Innovation builds on K-6 experiences as well as those in Exploring Technology and develops a student’s understanding of the scope of technology and the iterative nature of technological design and problem-solving processes. Likewise, students participate in engineering-design activities to understand how criteria, constraints, and processes affect designs. Students will be involved in activities and experiences where they learn about brainstorming, visualizing, modeling, constructing, testing, experiment¬ing, and refining designs. Students will also develop skills in researching for information. communicating design information, and reporting results.
Invention and innovation provides the foundation for future studies in the sequence. Students learn how Technology, Innovation, Design, and Engineering interrelate and are interdependent.


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